I'm almost ready to release a testing version. Right now it tries to find the CC directory from the Windows registry, if it can't, it will present the user with a directory selection dialog. It doesn't store the directory yet, so if it asks you once, it'll always ask you. That will be fixed later.
EDIT:Attached is the testing version. If it crashes, run it from the command line and tell me what it says. Right now it enables and disables mods. If anyone can please try this out and give feedback, it would be appreciated. Also, the command line that opens behind it is only for testing purposes. It won't be there in the final version.
Yes, I know it's 8MB, but it's got the Qt library packed in there. It's like SneakyMax packing .NET 3.5 in his
EDIT2: Crap, after some testing, I come to find that the version of PyInstaller I used has problems with XP. So, this won't work on XP right now.
EDIT3: I'm switching over to Mac development because I'm fed up with Microsoft Visual [Insert Language Here] ♥♥♥♥. FED UP. Anyway, here isa slightly modified the Windows version running in Mac:
(I said it was slightly modified because I had to take out the registry-reading code for it to run in Mac. That's it. It ran fine otherwise.)
EDIT:
Yes, I know it's 8MB, but it's got the Qt library packed in there. It's like SneakyMax packing .NET 3.5 in his
EDIT2: Crap, after some testing, I come to find that the version of PyInstaller I used has problems with XP. So, this won't work on XP right now.
EDIT3: I'm switching over to Mac development because I'm fed up with Microsoft Visual [Insert Language Here] ♥♥♥♥. FED UP. Anyway, here is
(I said it was slightly modified because I had to take out the registry-reading code for it to run in Mac. That's it. It ran fine otherwise.)
Cortex Command For Mac Shortcut
Cortex passes the full marker names in the real time stream, but passes truncated 4 character names to the C3D file. If you are trying to mix-and-match realtime models and post-processing models collected with Cortex, you must be careful with the marker names. One solution is to always use 4 character names in Cortex, but this isn't always. Works of me Window 7, auto installed. Even used 2 controllers. Have to sometimes restart if the controllers weren't already on when Cortex command started. After that I set controller 1 as player 1 and controller 2 as player 2 and it worked fine for me.